FOR TEACHERS & TUTORS · FREE ASSIGNMENTS

Free game-based
assignments.

With TinyNinza, choose a maths, English, reasoning or memory game for your lesson. Create a classroom, assign practice for free and see who has completed it.

Find a game for your lesson
52 learning gamesGrades 1–5Free teacher assignments
Student app · Receiving a teacher’s assignment

Student app · Receiving a teacher’s assignment

FROM YOUR LESSON TO THEIR NEXT CHALLENGE

Create a classroom. Assign a learning game.

Use TinyNinza with a school class or tuition group. Choose the topic first, then decide which game gives your learners suitable practice.

  1. 01

    Create your classroom

    Set up a class with your free teacher account.

  2. 02

    Add or link your learners

    Create a new student, add someone you already teach, or link an existing learner with their student code.

  3. 03

    Choose and preview a game

    Review the content grade and difficulty, then try the assignment content before publishing.

  4. 04

    Set the assignment

    Choose the title and schedule, with a due date if needed. Students receive the game challenge in TinyNinza.

Free for teachers and tutors

Teacher accounts and classroom workflows are free. Students can complete teacher-assigned challenges without a payment.

Student app · Example classroom challenge list
Student app · Example classroom challenge list

AFTER YOU ASSIGN

See who has played. Review the results.

The teacher dashboard keeps assignment completion and recorded results with the task you set, so you have something concrete to follow up in class.

01

Review completion

See which students have completed the assignment and which still have work to do.

02

Look at recorded scores

See the game scores recorded for that assignment and use them to choose a follow-up.

03

Follow up with learners

Use the result to ask about a strategy or a difficult choice. Where enabled, view the assignment leaderboard.

LESSON EXAMPLES

Real topics. Games you can demonstrate.

Connect a game to the concept you are teaching. After play, bring the choices and reasoning back into the classroom conversation.

Make 10 game icon

NUMBER BONDS · Grades 1–2

Make 10

Find different pairs of numbers that add up to ten. Compare the combinations.

ASK AFTER PLAY

“How many different pairs can you find?”

Picture Spell game icon

SPELLING · Grades 1–3

Picture Spell

Name the pictured object, then choose and order the letters to spell it.

ASK AFTER PLAY

“Which letters helped you work out the word?”

Pyramids game icon

SPATIAL REASONING · Grades 1–5

Pyramids

Match the side view of a coloured stack with the way it looks from above.

ASK AFTER PLAY

“Which parts of the stack will you still see?”

USE IT IN THE WAY YOU TEACH

A game can fit into several parts of a lesson.

01

Demonstrate to the class

Play a round together. Invite students to explain a choice before you reveal the answer.

For example

Ask the class which two numbers make ten, then compare the pairs they suggest.

02

Set individual practice

Choose a game for a skill you have introduced and assign it as a challenge.

For example

After practising spelling, assign a picture-word game and ask students to explain one clue.

03

Work with tuition groups

Use the classroom tools with a smaller group. Choose games to suit your learners and topics.

For example

Demonstrate a reasoning puzzle, then ask each learner to describe the rule they noticed.

WHAT YOUR STUDENTS SEE

Assignments arrive as game challenges.

The student experience brings teacher, parent and TinyNinza challenges into one place. A teacher’s challenge includes its classroom context and the selected game.

Classroom context
Students can recognise the teacher or class connected to the assignment.
A specific game
The challenge makes it clear which game to open for practice.
A discussion after play
Ask students to demonstrate a strategy or explain a decision from the game.
Student app · Example teacher assignment details
Student app · Example teacher assignment details

TWO WAYS TO GET STARTED

Try games here. Explore more with the TinyNinza app.

ON THIS WEBSITE

Try single-player practice

  • Browse games, grade ranges and skills.
  • Read the guide and try a game in your browser.
  • No sign-in needed for website practice.

Anonymous website practice does not save to a TinyNinza app account.

Browse learning games
IN THE TINYNINZA APP

Connect your classroom with the app

  • Create your classroom and add or link learners in the teacher dashboard.
  • Assign games for students to complete in their app.
  • Review assignment completion and recorded results.

Parents and students use the app. Teacher and school tools use their own dashboards.

PRACTICAL QUESTIONS

Before your first assignment.

Can tuition teachers use TinyNinza?

Yes. School teachers and tuition tutors can use the classroom experience to organise learners and assign game challenges.

What is free?

Teacher accounts and classroom workflows are free. Students can complete teacher-assigned challenges without a payment.

How do I choose a suitable game?

Start with the skill and grade range, read the instructions and try the game. Use your judgment about what fits your learners.

Can I demonstrate a game before assigning it?

You can explore the website game and its guide before choosing it for practice. Website practice is single-player and needs no sign-in.

Where do students find the assignment?

Teacher assignments appear as challenges in the student experience. Share the appropriate classroom access details with your learners.

How do I add students?

Create a new student, find a learner you already teach, or link an existing TinyNinza student using their student code. Review the student details before adding them to your classroom.

Can I see whether students completed it?

Yes. The teacher dashboard shows assignment completion and recorded results. A leaderboard is available for assignments where it is enabled.

How should it connect to my lesson?

Introduce the concept, use a game for practice, then discuss how students approached it. Choose a game with mechanics that fit the skill you are teaching.

Try a game assignment with your class.

Start with a skill your students are already practising.

Explore the games
Talk to TinyNinza

FOR YOUR CLASSROOMS

Tell us about your school.

Share your grades, class sizes and the topics you would like to explore.

By sending, you agree TinyNinza may use these details to reply to you. Please leave out children’s names. Website privacy notice

Game guide
Game playerWebsite practice
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App screen

Approved app design · Example content

TinyNinza app design

Use actual size to read the details, then scroll to explore the screen.