FOR SCHOOLS · GRADES 1–5

Learning games
for your classrooms.

Bring game-based practice in maths, English and thinking skills into Grades 1–5. Organise teachers and classrooms, choose from 52 games and follow assignment activity. Teacher assignments are free.

Explore a classroom game
52 learning gamesGrades 1–5Free teacher assignments

A FEW CLASSROOM STARTING POINTS

Make 10 game iconNumber bondsMake 10
Picture Spell game iconSpellingPicture Spell
Pyramids game iconSpatial reasoningPyramids

52 games · Grades 1–5 · Free teacher assignments

TOOLS FOR YOUR SCHOOL

Bring teachers, classrooms and practice together.

The school dashboard connects the people organising learning with the game assignments students receive in TinyNinza.

01

Manage teachers

Keep teacher details together and organise who works with each classroom.

02

Organise classrooms

Review your classes and their student rosters. Give teachers a classroom context for the work they assign.

03

Find students

Use the school student directory to find learner profiles and their classroom connections.

04

Review assignment activity

Explore school summaries, classroom comparisons and assignment delivery and completion reports.

Visibility across the school

Review classroom assignment activity to plan a follow-up with your teachers.

A LIBRARY YOUR TEACHERS CAN EXPLORE

52 games across four areas of practice.

Teachers choose games connected to their lessons. Each game guide explains the task, grade range and skills children practise.

25 GAMES

Maths

Number bonds, arithmetic, money, fractions, measurement and data handling.

Explore maths
10 GAMES

English

Picture clues, spelling, vocabulary, sentence completion and word relationships.

Explore English
13 GAMES

Reasoning

Patterns, spatial puzzles, comparisons and finding the rule or exception.

Explore reasoning
4 GAMES

Memory & attention

Visual matching, remembering pictures, tracking tiles and noticing changes.

Explore these games

CONNECT GAMES TO YOUR CLASSROOM TOPICS

Start with a lesson your teachers already teach.

Use a game to give students another way to practise the concept and explain their thinking.

Let's Shop game icon

MONEY & ADDITION · Grades 1–5

Let's Shop

Choose shop items whose prices add up to the target amount.

ASK AFTER PLAY

“How did you decide what to buy?”

Picture Crossword game icon

SPELLING & PICTURE CLUES · Grades 1–5

Picture Crossword

Use picture clues to spell words across and down a crossword grid.

ASK AFTER PLAY

“Which clue helped you find the word?”

Pyramids game icon

SPATIAL REASONING · Grades 1–5

Pyramids

Compare a coloured stack with four possible views from above.

ASK AFTER PLAY

“How did you work out which view matches?”

A SIMPLE CLASSROOM WORKFLOW

Demonstrate it. Assign it. Discuss the thinking.

  1. 01

    Demonstrate a relevant game

    Introduce the game with a topic the class is already practising.

  2. 02

    Create a teacher assignment

    Choose the game and give students a practice challenge. Teacher-created assignments are free.

  3. 03

    Return to the lesson

    Ask students to show how they played and explain the choices they made.

Student app · Receiving an assignment
Student app · Receiving an assignment

A CONNECTION WITH HOME

Give families something specific to talk about.

A game introduced at school can become something children demonstrate at home. Parent reports show recorded subject activity, play time and game scores.

A parent might ask

“Show me the shopping game.”
“How did you work that out?”
“Can you find another way?”

Parent view · Example activity report
Parent view · Example activity report

A SUGGESTED FIRST STEP

One class. One topic. One learning game.

Let teachers evaluate how a game fits their practice before planning a wider introduction.

01

Choose a topic

Pick something the class is already practising.

02

Let a teacher explore

Try the game and decide how it connects to the lesson.

03

Use it with students

Demonstrate the game and set a practice assignment.

04

Gather feedback

Ask what worked, what was unclear and what teachers would try next.

A useful question for the first class

Does this game give us a useful way to practise and discuss this topic?

TWO WAYS TO GET STARTED

Try games here. Explore more with the TinyNinza app.

ON THIS WEBSITE

Try single-player practice

  • Browse games, grade ranges and skills.
  • Read the guide and try a game in your browser.
  • No sign-in needed for website practice.

Anonymous website practice does not save to a TinyNinza app account.

Browse learning games
IN THE TINYNINZA APP

Connect your school with the app

  • Organise teachers, classrooms and students in school tools.
  • Let teachers assign games to the student app.
  • Review school and classroom assignment activity.

Parents and students use the app. Teacher and school tools use their own dashboards.

PRACTICAL QUESTIONS

Questions from schools.

Which classes does TinyNinza cover?

The library is designed for Grades 1–5. Individual games have specific grade ranges and skills listed in their guides.

Are teacher assignments free?

Yes. Teachers can create game assignments for free, and students can complete teacher-assigned challenges without a payment.

Can teachers choose their own games?

Teachers choose games connected to the topic they want students to practise. They can explore the game and guide before assigning it.

What can school leaders manage?

The school dashboard includes teacher, classroom and student directories, alongside school summaries, classroom comparisons and reports on assignment delivery and completion.

What can we try on this website?

Available single-player games without signing in. Anonymous website practice does not save to a TinyNinza app account.

What can families see?

Parents can follow activity and monthly reports, set challenges and choose game settings for each linked child.

How should we introduce it?

A focused first experience can involve one class, one topic and one game. Gather teacher feedback before deciding how to use it more widely.

Try game-based practice with one class.

Explore games across maths, English, reasoning, memory and attention.

Explore the games
Talk to TinyNinza

FOR YOUR CLASSROOMS

Tell us about your school.

Share your grades, class sizes and the topics you would like to explore.

By sending, you agree TinyNinza may use these details to reply to you. Please leave out children’s names. Website privacy notice

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