Make 10
Practise number bonds and addition by finding two numbers that make 10 across ten rounds.
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Practise number bonds and addition by finding two numbers that make 10 across ten rounds.
Name the pictured object and spell it with the letter tiles provided.
Choose shop items whose prices add up to the target amount.
Match a coloured stack viewed from the side with the way it looks from above.
Complete sentences by choosing the word that fits the meaning and grammar.
Identify and represent fractions as equal parts of a whole.
Read a bar graph to answer questions about values, comparisons and totals.
Use six scrambled letter keys to form valid words of three or more letters.
Find the two identical pictures among the other pictures on the board.
Remember the target tiles and keep track of them as the hidden tiles swap positions.
Use picture clues to spell the words across and down a crossword grid.
Remember the coloured tiles, follow the board as it spins, then find those tiles again.
Find the relationship in a pair of words or pictures, then apply it to complete another pair.
Choose weights for the right pan until both sides of the scale are equal.
Follow a train journey and use clocks or journey information to work out the missing time.
Find which colour appears on the most tiles in a board.
Fill the missing numbers so every row and column forms a correct equation.
Add the prices of the items and choose coins and notes to pay the exact total.
Guide a car along the roads to reach the house using directions and connected stops.
Share the objects equally so every tray ends with the same number.
Watch a moving angle, length marker, clock or water level, and stop it as close as possible to the target.
Find the one character that differs from the others in a grid.
Compare two fractions shown as numbers or pictures, then choose the correct comparison sign.
Compare values shown as fractions, decimals, percentages or shaded pictures, and find the largest.
Compare measurements and insert each new block into a stack ordered from smallest to largest.
Balance an object with known weights, then choose how much it weighs.
Find the option that matches a target shape shown at a different rotation.
Solve a multiplication fact and steer the ninja into the lane with its answer.
Move a runner between lanes to collect numbers that are multiples of the rule shown.
Work out the number in the question, then build it with place-value cards.
Find every number in the grid that satisfies the condition in the question.
Guide an animal between lanes to collect only the odd or even numbers requested.
Compare four word, word-pair or picture choices and find the one that does not belong with the others.
Spot the one picture that differs from the others in a grid.
Arrange number cards in the order requested, from smallest to biggest or biggest to smallest.
Complete a picture Sudoku so every row and column contains all four vehicles without repeats.
Use the labelled slices of a pie chart to compare groups and answer questions about counts, fractions and percentages.
Remember the numbers before they hide, then tap their bubbles from smallest to largest.
Tap the numbers on the board in ascending or descending order, following the current instruction.
Find the rule in a sequence of patterns or numbers and choose its missing element.
Solve the arithmetic equation and enter the answer with a number keypad.
Change lanes to collect the next number in a skip-counting sequence.
Sort cards into the categories shown by the reference pictures.
Compare two spellings and pick the correctly spelt word.
Track the pictures on the board and spot the new item added on each turn.
Memorise a pattern of coloured tiles and recall it after the tiles turn white.
Read a sentence and choose the homophone that fits its meaning.
Choose amounts from jars to fill the tank exactly to its target.
Remember where the animal pictures are, then find the animal after the cards turn over.
Take turns with the computer to build a chain of words, using the last letter of each word to begin the next.
Make correctly spelt words that begin with the starting letters shown.
Find a word with a similar or opposite meaning, following the synonym or antonym prompt.
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Search for the topic you want to practise, then review the game’s grade range.
Open the game guide for instructions and the skills children use during play.
Ask how they chose an answer or what they would try differently next time.
FOR HOME AND CLASSROOMS
The TinyNinza app adds free teacher assignments, parent challenges, activity and monthly reports, child profiles and game controls. Selected app games support multiplayer.
Website practice is single-player and needs no sign-in. It does not save to a TinyNinza app account.